Right now, to test my new lighting system, and as a general task being a part of the authoring system, i am making a world editor, but i would like to call it world assembler.
Basicaly, the task of the program, is to allow YOU (users) to assemble worlds using your geometry, models, sprites, sounds, and lights (sounds limited, but quite enough for a beginning), then configure that world using scripts (program the game logic) and then release the final product.
Now, in order to make an efficient program, i need YOUR opinions. I am going to ask a series of questions (as time goes by, ill add more questions), and i need your answers. The questions arnt hard, so dont worry.
P.S. The questions are mostly to make MY life easier =) But dont think im selfish, im doing this for you (everyone)
Question #1:
If you plan to make virtual worlds, using an editor, would it bother you if it would force you to save the file before you start working on it (such as save blank files)?
Question #2:
If you were to import an external file (think quake 3 bsp file) would you rather convert the map before you import (using one of my converters) or would you rather let the program filter it, and convert it on its own (same thing as a previous choice, but automatically)?
Thanks, that's it for now.
Tim
BTW, if you have any requests (small) as of now, please, post them here, im on a roll
Not really a specific software request.
Topic moved to Entertainment.
This post has been edited by Mischcabob: 13 April 2005 - 06:30 PM

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